Junior C++ Developer - Engine & Tools Programmer

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Recent Work

My latest software and game development projects

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C++ Vulkan Renderer
Personal

C++ Vulkan Renderer

Mar 2026 - May 2026

This project is a Vulkan renderer written in C++ from scratch, built to understand how a graphics pipeline works at the GPU level.

C++Vulkan
Solo Project
Developer
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Oakfolks
School

Oakfolks

Sep 2024 - Jul 2025

Oakfolks is our master's degree final project, led by a team of 20 people.

Unreal Engine 5C++
20 members
Lead Developer
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Frost Engine
School

Frost Engine

Feb 2024 - Apr 2024

Frost Engine is a game engine written in C++.

C++OpenGL
3 members
Lead Developer

About me

Who I Am

Immersed in the video game universe from an early age thanks to a family environment connected to the industry, I naturally directed my path towards development. Recently graduated as valedictorian from Ynov Campus Bordeaux with a Master's degree in game programming, I work mainly in C++. Low-level programming, optimization and performance-oriented work are the areas that particularly motivate me, whether applied to real-time software, simulation or high-performance systems. Within the game industry, this points me towards engine and tools programming, where I aim to work professionally.

Some of my skills

What I Can Do

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Unity3D

Unity3D

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C-Sharp

C-Sharp

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Plastic SCM

Plastic SCM

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Visual Studio

Visual Studio

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Unreal Engine

Unreal Engine

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C++

C++

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GitHub

GitHub

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Rider

Rider