Recent Work
My latest software and game development projects

C++ Vulkan Renderer
Mar 2026 - May 2026This project is a Vulkan renderer written in C++ from scratch, built to understand how a graphics pipeline works at the GPU level.

Oakfolks
Sep 2024 - Jul 2025Oakfolks is our master's degree final project, led by a team of 20 people.

Frost Engine
Feb 2024 - Apr 2024Frost Engine is a game engine written in C++.
About me
Who I Am
Immersed in the video game universe from an early age thanks to a family environment connected to the industry, I naturally directed my path towards development. Graduated as valedictorian from Ynov Campus Bordeaux with a Master's degree in game programming, I work mainly in C++ and C#. Low-level programming, optimization and performance-oriented work are the areas that particularly motivate me, whether applied to real-time software, simulation or high-performance systems. These interests place me within software engineering more broadly, and within the game industry they point me towards engine and tools programming, where I aim to work professionally.

Some of my skills
What I Can Do
Real-Time & XR Applications
3 years of professional experience building cross-platform AR/VR/XR applications, developing real-time systems, custom editor tools, and multi-platform builds across WebGL, iOS, Android and PC.
Low-Level & Performance
Low-level programming and optimization are what excites me most. Building systems where every cycle counts, from memory management to data-oriented design.
Gameplay & Systems
Through my game programming studies and personal projects, I've built gameplay systems and game architecture, from solo experiments to team productions.
Engine & Tools Programming
Engine and tools programming is where I want to take my career, building the systems and pipelines other developers rely on.