Recent Work
My latest software and game development projects

C++ Vulkan Renderer
Mar 2026 - May 2026This project is a Vulkan renderer written in C++ from scratch, built to understand how a graphics pipeline works at the GPU level.

Oakfolks
Sep 2024 - Jul 2025Oakfolks is our master's degree final project, led by a team of 20 people.

Frost Engine
Feb 2024 - Apr 2024Frost Engine is a game engine written in C++.
About me
Who I Am
Immersed in the video game universe from an early age thanks to a family environment connected to the industry, I naturally directed my path towards development. Recently graduated as valedictorian from Ynov Campus Bordeaux with a Master's degree in game programming, I work mainly in C++. Low-level programming, optimization and performance-oriented work are the areas that particularly motivate me, whether applied to real-time software, simulation or high-performance systems. Within the game industry, this points me towards engine and tools programming, where I aim to work professionally.

Some of my skills
What I Can Do

Unity3D

C-Sharp

Plastic SCM

Visual Studio

Unreal Engine

C++

GitHub
