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A-star Pathfinding

October 2024 - November 2024

Unreal Engine 5C++Blueprint

Overview

This project is a student project implementing the A Pathfinding Algorithm*, realized in C++ with Unreal Engine 5 for my Master's 2 degree in game development. It's an interactive visualization where users can create obstacles, place start and end points, and observe the algorithm finding the optimal path in real-time. The project focuses on core A* implementation and basic visualization.

Team(1 member)

My Role

Developer

Project Links

Keywords

demopathfindingalgorithm3DA*interactivestudent projectmaster degree

Project README

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