
Unreal Engine 5C++
Overview
A highly optimized flocking behavior simulation system implemented in Unreal Engine 5 using C++. This project recreates the classic Boids algorithm by Craig Reynolds with significant optimizations to support thousands of autonomous agents in real-time, built on principles from his paper: Steering Behaviors For Autonomous Characters.
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Keywords
boidssimulationflocking behaviorswarm intelligencealgorithmmultithreadingoptimization3DAIstudent projectmaster degreegame development
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