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Procedural Terrain Generation

December 2024 - January 2025

Unreal Engine 5C++Blueprint

Overview

This project is a student project implementing Procedural Terrain Generation with chunk system, realized in C++ with Unreal Engine 5 for our Master's 2 degree in game development. It generates an infinite terrain using Perlin noise, with dynamic chunk loading/unloading based on player position, and features a triplanar material system for realistic terrain texturing.

Team(2 members)

My Role

Developer

Project Links

Keywords

proceduralterrain3Dstudent projectmaster degreegame developmentperlinnoise

Project README

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