
Unreal Engine 5C++Blueprint
Overview
This project is a student project implementing Procedural Terrain Generation with chunk system, realized in C++ with Unreal Engine 5 for our Master's 2 degree in game development. It generates an infinite terrain using Perlin noise, with dynamic chunk loading/unloading based on player position, and features a triplanar material system for realistic terrain texturing.
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Keywords
proceduralterrain3Dstudent projectmaster degreegame developmentperlinnoise
Project README
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